
You mean there is a way to apply modifiers in Unity or what? For example can I export my character from Blender to Unity without modifiers, make the A2F animation running and then somehow apply modifiers inside Unity? However I accept that my version sounds weird. That would simplify working with A2F and also Unity in many aspectsĬus of me being really dump it’s hard to understand huge parts of your message.Ībout being sure that my character is Unity ready and then applying the modifiers.

This way you would not need to use modifiers to hide the parts that you don’t want and you could also select on the outliner which meshes you want to export. You can always duplicate the character ( so you can always go back to the original if something goes wrong), then apply all the modifiers to so that your character is composed of simple meshes without modifiers.Īlso, I noticed that you have 2 mask modifiers ( hide.helpers and Delete.female_casualsuit02) that hides some part of the mesh.Ī simple way to avoid the mask modifiers would be to separate your meshes instead of having them combined into a single mesh (“body”). If you want to use modifiers for preparing your characters that’s fine but when they are ready for Unity or A2F then make sure you apply all the modifiers that won’t be able to be exported, that’s what I meant by cleaning the mesh.


The modifiers are a very convenient way to work within blender but other applications cannot work well with them ( UE, unity, A2F) so if you want to work with other applications is better think in terms of those applications.
